![tales from the yawning portal logo tales from the yawning portal logo](https://www.elventower.com/wp-content/uploads/2018/06/Yawning-Cover.jpg)
This game is not happening “in real time” for the characters and players. Thematically, Tales of the Yawning Portal isn’t like other campaign modules. Story motes can be used by the player in order to game the game. Whenever these elements come into play in a meaningful and impactful way the player earns a story mote. These story motes are awarded for a player staying true to their rolled personality traits, ideal, bond or flaw. Secondly, however, are the clear gems or “story motes” as they are called. Whenever the DM is feeling inspired, a player gets a blue gem which is used exactly as inspiration in the rules as written. Firstly, inspiration is handed out in the form of blue gems and a player can earn them for bringing joy to the table and staying true to character. The game is mechanically true to Dungeons and Dragons fifth edition with only two slight changes to the rules. Our game is heavily slanted to women players in order to better represent the diverse gaming culture we have these days with a wide range of experience in tabletop gaming. Our players brings to life their characters with their words and voices in a wonderful and engaging way, oh, and they just so happen to (for the most part) be playing the opposite gender. The second, we have a wonderful cast of colourful characters played by invested, funny, interesting players.
![tales from the yawning portal logo tales from the yawning portal logo](https://i.redd.it/qeovl7mde2c31.jpg)
The first is that we have a great, well-edited story to tell you every week. There are several reasons you should give Tavern Tales a listen.